Brooke Milan

Game Designer

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Jump the Gun

Multiplayer FPS Teleporter – Winter 2014

jumptile

In the AKK Coalition, we want you to be our next gladiatorial champion! You’ve watched the game on Coalition Television, now join the brave and daring citizens to see who will win wealth, fame, and freedom across live virtual arenas!

To play the game, download here.

 

This was a team project for a game design class. We were tasked with making a fun 2D or 3D digital game. I worked on a team of 5 and for the most part, this project I took a bigger step back from programming compared to our last project. I helped troubleshoot some code but for the most part, I designed the UI, in-game posters, and one of the maps. This was my first taste of level design, though this was long before I knew what it was I was doing. My biggest challenge on this project was trying to find out how I fit into a more technical project without being the “artist.” Most of the team worked on the networking for the multiplayer aspect, how to load maps and implement mechanics, while one guy was our artist – Jump the Gun is a dystopian world with a totalitarian government and we wanted the game to advertise itself to the nation. I wasn’t the artist, but I wasn’t a programmer. So I designed our second level and helped come up with the dystopian government game world. I was the writer on the team, so I picked up any technical writing and the formatting of our Design Document (one page as a project requirement).

JTG Design Doc

One page design document

This sort of game within a world was an idea that was originally mine, but most of it collaboratively built, from the AKKC name being a mash-up of our team name into an overbearing government. I also ended up doing my first bit of real UI work, creating the HUD overlays and helping to pretty up the health bar at the top. I pulled some inspiration from Republic Commando and Halo for the helmet shape, drawing on some classic sci-fi styles to connect our theme. As I was the user interface/user perspective, I always support including menus and instructions on how to play that game, since as designers, it is often easy to forget that players don’t know the controls or may not have much computer gaming experience. So while I didn’t design the menus in this game, I did make the image that displays our simple controls, using color coding to help map the shooting and teleporting buttons.

My Role:

  • Designer/Level Designer
  • Technical Writer
  • Artist

Team Size: 5, Kannibal Koalas

Tasks/Responsibilities:

  • Wrote design doc
  • Made and implemented player HUD
  • Minor programming for bullets and health bars
  • Designed level “The Domain”
  • Created some poster art
  • Implemented sound

Skills:

  • Unity 4
  • C#
  • Level Design
  • Photoshop/Illustrator
  • Maya
  • Projects

    Cascade - funkitron
    Un-named text game - personal
    Destiny community content - personal

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